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If you enjoyed Joe Madureira’s Battle Chasers comics and turn-based role-playing game, you’ll want to check out Battle Chasers: Nightwar.
I recently picked the game up as part of the Black Friday sales on GOG, but the game is available on most, if not all, platforms (including PS4, Xbox, Steam… the Nintendo Switch version is coming in 2018), and have been playing it. I’m very early in the game, only beating the first boss on easy difficulty, but so far, I’m loving the game.
If you like games like early Final Fantasy, the semi-recent I Am Setsuna, Costume Quest, or Earthlock games, you'll love Battle Chasers. Not recommended if you don’t like grinding to level up, linear gameplay, or character / equipment management.
I never collected Battle Chasers, but I have some random back issues, and have always loved the character designs and artwork. Eventually, Madureira quit the comic book industry in 2001, and he concentrated his efforts in designing this Battle Chasers game. On retrospect, his characters always had a RPG element to it, from the master fighter to the barbarian (tank) to mage. Putting these characters to an RPG game works wonderfully.
The graphics are gorgeous, it combines Madureira’s 2D drawings with 3D rendering. The animation is good too, but sometime when you see the same animation loop over and over again, you do wish for a variety of victory animations.
Like all grinding games, the main problem is just the repetitive nature of fighting to level up your character. You’ll see the same enemies over and over, until you graduate to the next area in the map. I’m not far enough in the game to receive more than three playable characters, but I’m assuming any characters you bench (do not use in battles) are not going to level up.
I didn’t buy it, but am contemplating on purchasing the GOG option $6.99 extra package, which includes a PDF artwork and companion soundtrack compilation (in FLAC and mp3 formats) by Clark Powell and Jesper Kyd.
I recently picked the game up as part of the Black Friday sales on GOG, but the game is available on most, if not all, platforms (including PS4, Xbox, Steam… the Nintendo Switch version is coming in 2018), and have been playing it. I’m very early in the game, only beating the first boss on easy difficulty, but so far, I’m loving the game.
If you like games like early Final Fantasy, the semi-recent I Am Setsuna, Costume Quest, or Earthlock games, you'll love Battle Chasers. Not recommended if you don’t like grinding to level up, linear gameplay, or character / equipment management.
I never collected Battle Chasers, but I have some random back issues, and have always loved the character designs and artwork. Eventually, Madureira quit the comic book industry in 2001, and he concentrated his efforts in designing this Battle Chasers game. On retrospect, his characters always had a RPG element to it, from the master fighter to the barbarian (tank) to mage. Putting these characters to an RPG game works wonderfully.
The graphics are gorgeous, it combines Madureira’s 2D drawings with 3D rendering. The animation is good too, but sometime when you see the same animation loop over and over again, you do wish for a variety of victory animations.
Like all grinding games, the main problem is just the repetitive nature of fighting to level up your character. You’ll see the same enemies over and over, until you graduate to the next area in the map. I’m not far enough in the game to receive more than three playable characters, but I’m assuming any characters you bench (do not use in battles) are not going to level up.
I didn’t buy it, but am contemplating on purchasing the GOG option $6.99 extra package, which includes a PDF artwork and companion soundtrack compilation (in FLAC and mp3 formats) by Clark Powell and Jesper Kyd.
Characters | Class | Description |
Garrison | Warrior / Fighter | Garrison is a legendary swordsman and owns a powerful magical sword. Trained in swordplay by Red Monika and mentored by Aramus. |
Gully | Monk | Gully is a nine-year-old girl whose father, Aramus, mysteriously vanishes leaving a powerful set of magical gloves behind. |
Calibretto | Barbarian / Berzerker | The last war golem of his kind after all previous war golems were ordered to be destroyed. His arms can fire projectiles. |
Knolan | Mage / Wizard | A powerful wizard, approximately five hundred years old, who takes Gully under his wing. His companion is Calibretto, a war golem. |
Red Monika | Thief / Rogue / Assassin | A voluptuous bounty hunter who originally trained Garrison, and has an apparent history with him. |
Alumon | Demon Hunter | A new character exclusive to the game, added after a stretch goal was reached during the Kickstarter campaign. The drafts designate him as a demon hunter. |
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